Les Muldos
Muldos are high-value strategic breeding mounts. They level from 1 to 200, can be equipped from level 60, and allow complex crossbreeding routes across 10 generations.
This guide is independent, written for informational and educational purposes for the Dofus community. It is not affiliated with or endorsed by Ankama Games.
Data follows the Unity (3.5+) state and is reformulated for practical breeding use.
Goal of this guide: give you the rules that actually matter during a breeding session (capture, capture state, nets, paddock XP, recycling, extraction, cloning) and a final tool to filter all Muldos and their crossbreedings.
Quick summary : Muldos right for you?
- Beginner : possible, but better with a breeding plan
- Solo : viable with capture + paddock cycles
- Team: great leverage for a guild
- Low budget : start with generation 1
- High budget : strong optimization via targeted cloning/crossbreeding
I. Muldo overview
Overview
A Muldo always gives a base 1 MP bonus, then 1 or 2 secondary bonuses depending on its color. Single-colors have a higher secondary bonus than two-colors. There are 120 Muldos breedable in total, with a capturable base in generation 1 (5 colors).
Possible bonuses in the family: % Resistance Air/Water/Earth/Fire, Power, Lock, Dodge, Dodge PA, Dodge PM, Critical, Critical Damage, Earth/Fire/Water/Air Damage.
Where to find them?
The 5 wild bases are found at the Bassin des Muldos in the Baie de Sufokia. Easy access via the Sufokia breeder workshop [19,23] (diving suit), via the Territoire des Bandits [15,19] (boat), or by submarine depending on your route.
Combat
Wild Muldos are level 62 to 70 monsters, with around 1000 HP max. They don't have heavy invulnerability, but apply a non-stacking final damage penalty.
| Spell | Main effect | Useful details |
|---|---|---|
| Coup de Bouldo | ~120 damage + AP removal | Melee, also removes 1 turn of buffs, up to 3 casts/turn |
| Souille | ~120 damage + final damage penalty | Range 3 to 6, -10% final damage 1 turn (removable) |
Quick breeding info
- Breeding is done in paddocks (up to 6 paddocks unlocked by breeder profession level).
- Gauges to manage: aggressiveness/serenity, stamina, maturity, love, experience.
- To make two parents fertile: maturity + stamina + love maxed on each.
- A female gives 1 baby (except with Reproducteur ability).
- Useful abilities: Amoureuse, Endurante, Précoce, Reproducteur, Sage, Caméléone.
II. Capturing Muldos
Required capture gear
4 nets exist; each requires a breeder profession tier to equip.
| Net | Breeder level | Main effect |
|---|---|---|
| Universal capture net | 1+ | Captures a targeted mount |
| Muldo multiplier net | 100+ | Capture + duplication |
| Reinforced Muldo net | 150+ | AoE capture (circle radius 3) |
| Reinforced multiplier net | 200 | AoE radius 3 + duplication |
Capture spell & net differences
In combat, equipping a net gives the temporary spell Apprivoisement de monture. The animation is the same, but the effect depends on the net. The higher the net level, the more it handles AoE and duplication.
Capture state
- A targeted mount gains a visible capture state.
- No time limit: finish the fight whenever you want, the capture stays locked in.
- In a group, an already marked mount can’t be captured by another player.
- Duplication keeps the color, but not always the gender.
- After capture, the mount arrives at level 1 and then gains XP in the paddock.
III. Muldo XP
A Muldo levels from 1 to 200. Progression is fast from 1 to 100 then slower from 101 to 200.
In 3.5+, mount XP no longer goes through character experience sharing: it's done via the paddock feeding trough.
| Milestone | Value |
|---|---|
| Minimum level to equip a Muldo | 60 |
| Cumulative XP at level 100 | 172 668 |
| Cumulative XP at level 200 | 867 582 |
| Scale 100→200 | over 5× the XP from 1→100 |
IV. Muldo recycling
Breeding cycle: Fertile → Féconde → Sterile. Senile mounts (pre-3.5 legacy) can’t breed.
Two recycling methods exist in the paddock, even on still fertile/féconde mounts.
Muldo extraction
- The mount is consumed for a dedicated Muldo resource.
- Extraction is reserved for generations 2+.
- Standard yield: number of resources = generation number (Gen2 = 2, Gen3 = 3, etc.).
- Senile exception: 1 resource regardless of generation.
Muldo cloning
- Requires 2 mounts of the same generation.
- Both input mounts are destroyed.
- Output: a new Fertile mount, taking one of the two possible colors/genders.
- Genealogy preserved, abilities lost, gauges reset to zero.
V. Trees & tools
Family stat base: 1 MP guaranteed, then secondary bonuses depending on color and generation. The 5 Gen1 bases structure the entire crossbreeding tree.
Muldo tool: bonus/crossbreeding filters
Muldo family tree
Parents
Selected Muldo
Direct offspring
Generation 1
5 capturable bases: Ebène, Indigo, Pourpre, Orchidée, Doré. They serve as the foundation for all branches and already carry the base 1 MP bonus.
Generation 2
Two-colors from crossbreeding between bases (10 variants), with stacked secondary bonuses and first choices between damage, dodge and utility paths.
Generation 3
Pivot profiles appear: Roux and Amande. These two lines serve as crossroads for most efficient routes to higher generations.
Generation 4
Advanced combos around the Amande/Roux branches and elemental bases. This is where you prepare mounts to push toward Ivoire/Turquoise then Prune/Emeraude.
Generation 5
Two major lines: Ivoire (dodge PA path) and Turquoise (dodge PM path), essential for the next tiers.
Generation 6
Ivoire/Turquoise variants crossed with other branches to multiply bonus options while keeping reproduction costs manageable.
Generation 7
Key milestone with Prune and Emeraude, two heavily used pivot mounts for reaching generations 8 and 9 without breaking tree continuity.
Generation 8
Large intermediate tier of Prune/Emeraude combos (19 variants), which determines the quality of your generation 9 outputs.
Generation 9
Breakthrough mounts: Ambre, Corail, Azur, Aigue-marine. They bring strong elemental damage profiles with 1 MP, often sought in targeted breeding.
Generation 10
Final variants (50 mounts) combining generation 9 lines with legacy branches. This is the most logistics-heavy tier, where defensive cloning becomes almost mandatory.
FAQ
Q1: Can I directly capture higher generations?
A1: No. In the wild, you capture generation 1 then work your way up through breeding.
Q2: Which net is best for farming?
A2: The reinforced multiplier (breeder level 200), since it combines AoE + duplication.
Q3: Why clone before extracting?
A3: To secure a Fertile line branch before converting surplus into resources.
Q4: Does Muldo XP increase through combat?
A4: The go-to method is the paddock (feeding trough), with a heavy cost on the 100→200 tier.
Muldo breeding pro tips
In my practice, I always breed duplicates before critical matings. I separate my paddocks by goal (XP, fertility, recycling) to keep a clear read on performance. I only use Optimakina on high-value crossbreedings and I plan my generation routes in advance to avoid dead ends. I also keep a buffer of fertile mounts on essential pivots.
Real experience report (Muldos)
Server week from March 17 to 23, 2026 : for me, profit ranged between 480,000 and 1,150,000 kamas depending on line quality and discipline on paddock cycles.
What didn't work for me : running multiple generation routes at the same time. I diluted my resources and slowed down progression.
What worked for me : focusing production on 1–2 pivot branches, then reinvesting gains to stabilize the fertile herd.
Author
✍️ Written by Dafous
Dofus player for 10+ years, creator of Dafous.app,
site dedicated to tools and guides to optimize your Dofus experience.
🛠️ Recommended tools
These Dafous tools are a great complement to this guide:
- Team Comp — Build a balanced team
- Resistance Calculator — Optimize your elemental resistances
- Set simulator — Calculate your set bonuses
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