π Introduction
Getting Started is a Dofus quest in the Guided Tutorial category available from level 1. This guide details all 23 steps with every objective, monsters to fight, NPCs to find and rewards to collect. Estimated time: ~1h14. Difficulty: Medium β β β ββ.
Completing this quest unlocks The Ring of Living Dangerously.
βοΈ Fights in this quest
- βοΈ Defeat 1 Celestial Globe in a single fight
π Steps (23)
Step 1 β Move Around
Click on the ground.
π― Objectives
Click on the ground to move your character
Step 2 β Talk to a character
Click on {{npc,7581::Ganymede}}.
Head to Ganymede to progress.
π― Objectives
Talk to Ganymede π¬ Talk to NPC
Step 3 β Change Maps
Click on the {{transition,152305664,0,520,0,0::right edge of the screen}} or drag your mouse to the left.
π― Objectives
Find the map: Celestial Globe Platform πΊοΈ Discover area
Step 4 β Start a Fight
Click on the {{monster,2785::Celestial Globe}} to fight it.
π― Objectives
Learn how to fight
Step 5 β Choose Your Starting Position
Click on a blue cell to choose your starting position, then click on the {{ui,Banner,btn_readyOrSkip::Ready button}}.
π― Objectives
Choose your starting position
Step 6 β Move Around in Combat
Click on a green cell. Moving one cell costs 1 {{ui,CharacterInformations,lbl_pm,2::movement point}} (<sprite name="PM">MP). You get your {{ui,CharacterInformations,lbl_pm,2::<sprite name="PM">MP}} back at the start of your next turn. Use a Spell
π― Objectives
Learn how to move in a fight
Step 7 β Use a Spell
Choose a {{ui,ActionBar1,gd_spellitemotes|slot|1,4::spell}}, then click on the target within range of the spell (blue cells). Spells cost {{ui,CharacterInformations,lbl_pa,4::action points}} (<sprite name="PA">AP). You get your <sprite name="PA">AP back at the start of your next turn.
π― Objectives
Cast a spell
Step 8 β End of Turn
When you have finished your actions, click on the {{ui,Banner,btn_readyOrSkip::End of Turn button}}.
π― Objectives
End your turn if necessary
Step 9 β Win the Fight
Continue attacking your target to win the fight. End your turn with the {{ui,Banner,btn_readyOrSkip::End of Turn}} button to recover your {{ui,CharacterInformations,lbl_pa,2::<sprite name="PA">AP}} and {{ui,CharacterInformations,lbl_pm,2::<sprite name="PM">MP}}.
You'll need to defeat Celestial Globe. Check your gear matches the level 1 requirement.
π― Objectives
Defeat 1 Celestial Globe in a single fight βοΈ Fight

Step 10 β Start a Quest
{{npc,2897::Ganymede}} has a <sprite name="quete"> above his head: he has a quest for you. Talk to him!
π― Objectives
Speak to Ganymede to start a new quest
Step 11 β Equip Items
Open the {{ui,bannerMenu,gd_btnUis|uriName|btn_bag,1::inventory}}. Double-click on each item to equip it. Wearing multiple items from the same set will give your character additional bonuses.
π― Objectives
Equip your character with earned items
Step 12 β Defeat the Monsters
Go to the {{transition,152306690,2,700,1,0::next map}} and start a fight against the {{monster,2781::monsters}}.
π― Objectives
Start a fight with the monsters
Step 13 β Finish the Fight
Turns now have a limited duration, so keep a close eye on the {{ui,Banner,pb_time,4::time left gauge}}.
π― Objectives
Win the fight against the two celestial monsters
Step 14 β Complete an Objective
{{npc,2897::Ganymede}} has a <sprite name="queteValid"> over his head: he can validate a quest objective. Talk to him!
Head to Ganymede to progress.
π― Objectives
Talk to Ganymede π¬ Talk to NPC
Step 15 β Level Up
Claim the reward for your first achievement, then open the {{ui,bannerMenu,gd_btnUis|uriName|btn_carac,1::Characteristics}} interface. Assign your points however you like.
π― Objectives
Claim the achievement rewards and assign the characteristic points
Step 16 β Continue Training
Talk to {{npc,7581::Ganymede}}.
Head to Ganymede to progress.
π― Objectives
Talk to Ganymede π¬ Talk to NPC
Step 17 β Discover the Professions Hall
Go up the stairs and talk to {{npc,2895::Master Attwerk}}.
Head to Master Attwerk to progress.
π― Objectives
Talk to Master Attwerk π¬ Talk to NPC
Step 18 β Collect Resources
Click on the interactive elements to collect the various resources needed to make the ring.
π― Objectives
Collect the resources needed to make the ring
Step 19 β Craft a Ring
Use the jewellers' workshop to craft a courageous ring.
π― Objectives
Craft 1 Courageous Ring and close the interface
Step 20 β Show the Result of Your Work
Talk to {{npc,2895::Master Attwerk}}, then leave the hall to show {{npc,7581::Ganymede}} the ring.
π― Objectives
Show the ring to Master Attwerk, then to Ganymede
Step 21 β Discover the Combat Room
Go up the stairs and talk to {{npc,2896::Master Tarms}}.
Head to Master Tarms to progress.
π― Objectives
Talk to Master Tarms π¬ Talk to NPC
Step 22 β Win a Fight With the Help of an Ally
Fight the group of Spiritabbys. You aren't in control of Master Tarms, but you can move his starting position by selecting him and clicking on a blue cell.
π― Objectives
Win the fight against the Spiritabbys with help from Master Tarms
Step 23 β Complete Your Training
Talk to {{npc,2896::Master Tarms}}, then leave the room and declare your victory to {{npc,7581::Ganymede}} to finish the tutorial.
π― Objectives
Talk to Master Tarms, then go back and see Ganymede
π‘ Pro Tips
- You will fight Celestial Globe. Fights are manageable, but keep potions ready.
- You'll need to talk to Ganymede, Master Attwerk, Master Tarms. Locate them on the map before starting.
- For map discovery objectives, use the nearest zaaps to save time.
- This quest has 23 steps. Consider doing it over multiple sessions.
β Frequently Asked Questions
What level is required for the quest "Getting Started"?
"Getting Started" is available from level 1.
How many steps does "Getting Started" have?
"Getting Started" has 23 steps.
π Track your quest progression
Check off completed quests, track your progress and plan your next steps with our tracking tool.
π Open Quest CatalogAuthor
βοΈ RΓ©digΓ© par Dafous
Joueur Dofus depuis plus de 10 ans, crΓ©ateur de Dafous.app,
site dΓ©diΓ© aux outils et guides pour optimiser son expΓ©rience sur Dofus.
π¬ Commentaires